/*
 * $Id: JavaFunction.java,v 1.6 2006/12/22 14:06:40 thiago Exp $
 * Copyright (C) 2003-2007 Kepler Project.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

package org.keplerproject.luajava;

/**
 * JavaFunction is a class that can be used to implement a Lua function in Java.
 * JavaFunction is an abstract class, so in order to use it you must extend this
 * class and implement the <code>execute</code> method. This <code>execute</code>
 * method is the method that will be called when you call the function from Lua.
 * To register the JavaFunction in Lua use the method <code>register(String name)</code>.
 */
public abstract class JavaFunction {

    /**
     * This is the state in which this function will exist.
     */
    protected LuaState L;

    /**
     * This method is called from Lua. Any parameters can be taken with
     * <code>getParam</code>. A reference to the JavaFunctionWrapper itself is
     * always the first parameter received. Values passed back as results
     * of the function must be pushed onto the stack.
     *
     * @return The number of values pushed onto the stack.
     */
    public abstract int execute() throws LuaException;

    /**
     * Constructor that receives a LuaState.
     *
     * @param L LuaState object associated with this JavaFunction object
     */
    public JavaFunction(LuaState L) {
        this.L = L;
    }

    /**
     * Returns a parameter received from Lua. Parameters are numbered from 1.
     * A reference to the JavaFunction itself is always the first parameter
     * received (the same as <code>this</code>).
     *
     * @param idx Index of the parameter.
     * @return Reference to parameter.
     * @see LuaObject
     */
    public LuaObject getParam(int idx) {
        return L.getLuaObject(idx);
    }

    /**
     * Register a JavaFunction with a given name. This method registers in a
     * global variable the JavaFunction specified.
     *
     * @param name name of the function.
     */
    public void register(String name) throws LuaException {
        synchronized (L) {
            L.pushJavaFunction(this);
            L.setGlobal(name);
        }
    }
}
